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This is sadly an endemic problem in the games industry and not specific to Superliminal. Big sigh as we're off to the game options to change the key assignment since it'd be too much hassle to provide a secondary binding to the cursor keys for left-handed players. Now you're staring at a wall with "WASD" and a mouse scrawled on it. Call 1-555-SOMSCULPT today! This zooms out to reveal that it's basically an old VHS tape playing on a vintage telly.
SUPERLIMINAL STEAM PRICE TV
The game opens with a tatty video narrated in a soothing voice promoting the Pierce Institute and their Somnasculpt in the style of one of those awful American drug TV ads which are very much verboten in civilised society. It is definitely preferable to play this on a nice desktop gaming rig rather than my Road Apple, which is the only machine I own with a GPU until prices become sane again. The game options allow you to adjust the mouse-look speed and bind a key to rotation, which makes it playable.

When in the game, the mouse-look speed is fine, but parts of the game which require rotating objects with a right-button drag is somewhat challenging when no such button is present and control-drag is ignored. Navigating through the game menus feels like the screen is made of treacle.
SUPERLIMINAL STEAM PRICE SOFTWARE
There is something about Unity-based software which cause them to completely sidestep a lot of MacOS's UI settings, such as mouse acceleration and control-click to emulate a right-click, and this game is no different. Evidently it's GPU-limited rather than CPU-limited, and the recommended Nvidia GTX 1070 would be on my shopping list were they not the thick end of a grand and unavailable thanks to idiot cryptominers. The game was often an infuriating slideshow with the default graphical settings, but did not slow down at all in "Low" settings. There was noticable mouse input lag of perhaps 200ms, and curiously when the game is running in the background it also causes similar input lag in my text editor writing this. I used the trackpad since my mouse is lost in the Desk Of Doom. 8 year old tech and pretty much the minimum spec for the game.
SUPERLIMINAL STEAM PRICE PRO
I played the game on a 2014-vintage MacBook Pro with an NVIDIA GeForce GT 750M and i7-4850HQ, i.e. It's still fun to replay even once you know the twists, but don't spoil it yet. If you can read this sentence without revealing it, your browser lacks the appropriate support and spoilers are not hidden. Spoilers are blurred and a hover or tap will reveal them. Multiplayer is begging for a review in its own right, but don't hold your breath… Update: : If you held your breath anyway, you can breathe out now as I bought and reviewed the DLC.
SUPERLIMINAL STEAM PRICE UPDATE
Update : The GOG store page still says that, however the Mac version (and quite possibly the Linux version) now has multiplayer. Update : the GOG store page now states "Multiplayer feature available only in the Windows version". The "multiplayer update" is missing from my DRM-free GOG version, so this may be a Steam exclusive, or perhaps just an oversight. However, I strongly recommend not supporting DRM, and you can get it for that same price from GOG's listing, although if you want the soundtrack as well it's currently cheaper on Steam because they give a 15% bundle discount. On clicking through to the Steam listing it will bellow "SPECIAL PROMOTION! Offer ends 12 November", although given there's only one direction game prices go, you may not need to rush.

The Superliminal list price is €16.79, but it set me back €8.39 because "Superliminal is 50% off on Steam, and we just added a completely free multiplayer update!".

Portal and Portal 2 were corkers, and the lack of another sequel left a void.

Superliminal, the first and so far only game by Pillow Castle Games, is a first-person 3D puzzler which is often compared with the Portal series. 7 November, 2021 Updated: 5 September, 2022.
